Shade Smooth to make it have a surface with no visible borders
between each face.
4.2.2 Fixing smoothing problems
In the process of smoothing 3D models, you might encounter a few
problems caused by unmatched face normals. Face normals are the
visible side of a 3D polygon, and depending on the tools and techniques
applied to create each object, you may have normals facing in opposite
directions.
For instance, if you look at the object in Figure 4.10, you see a dark spot
from the smoothing process.
Figure 4.10 - Object with dark spot
To view the difference between normals in that object, we can enable
the visualization of Face normals in the Overlays menu. That menu is
available on the left of your shading options at the 3D Viewport header
(Figure 4.11).